期刊論文
  • Hsi-Hsun Yang, Chung-Ho Su, 2017, Learner Behavior in a MOOC Practice-oriented Course: An Empirical Study Integrating TAM and TPB, International Review of Research in Open and Distributed Learning [SSCI, IF(2016)=1.734, Rank=47/231(Categories: Education & Educational research)] (預定2017秋天出版)
  • 楊晰勛、王馨儀,2017,分析型評分規準應用於磨課師的設計類課程,文化創意產業研究學報,付梓中。
  • Hsi-Hsun Yang, Zheng-Nan Chen and Chung-Wen Hung, 2017, Performance of Smartphone Users with Half Pie and Linear Menus, Behaviour & Information Technology [SSCI, SCI, IF(2016)= 1.388, Rank=9/16(Categories: Ergonomics)] http://www.tandfonline.com/doi/full/10.1080/0144929X.2017.1312529 (Published online: 13 Apr 2017 )
  • Hsi-Hsun Yang, Yuan-Ting Chen, Sheng-Kai Yin, 2017, An Exploration of Origami Integrated Teaching with Virtual and Physical Manipulatives, International Journal of Digital Media Design,9(1),1-13
  • Hsi-Hsun Yang, Sheng-Kai Yin, 2016, A Study of Elementary School Students’ Geometric Reasoning using Digital Origami Simulation Tool, The International Journal of E-Learning and Educational Technologies in the Digital Media (IJEETDM), 2(1), 1-8. [ISSN: 2410-0439]  (MOST 103-2511-S-224 -001). Doi: 10.17781/P001907
  • Chung-Ho Su, Hsi-Hsun Yang, Kuo-Kuang Fan, 2014, Three-stage Systematic Structural Meaningful Serious Game Design Evaluation: Using Hybrid Fuzzy ISM-MCDM Models, Pensee, 76(6), 352-371. (*Corresponding Author) [SSCI, IF(2013)=0.017, Rank=155/157(Categories: Political Science)]
  • Hsi-Hsun Yang, Sheng-Kai Yin, Po-Yu Chen, 2014, Design and Implementation for the Web of Origami Simulator, Applied Mechanics and Materials. Vol. 536-537, 593-598. [EI]  Doi: 10.4028/www.scientific.net/AMM.536-537.593
  • W. K. Wong, S. K. Yin, H. H. Yang, Y. H. Cheng., 2011, Using Computer-Assisted Multiple Representations in Learning Geometry Proofs, Journal of Educational Technology & Society. 14(3), 43-54. (*Corresponding Author) [SSCI, IF(2012)= 1.171]
  • Wong, W. K., Yin, S. K., Huang, C. W., Yang, H. H., Chen, P. Y., Hsu, S. C. & Wu, S. H., 2009. A Computer-assisted Environment for Understanding Geometry Theorem Proving Problems and Making Conjectures, International Journal of Intelligent Information and Database Systems. 3(3), 231-245. [EI] (ISSN (print): 1751-5858)
  • Wong, W. K., Yang, H. H., Shen, W. L., Yin, S. K., and Hsu, S. C., 2008. Increase the efficiency of English-Chinese sentence alignment: target range restriction and empirical selection of stop words, WSEAS Transactions on Computers. 7(2), 57-64. [EI] (ISSN: 1109-2750, SCImago: 0,038)
  • Wong, W. K., Yang, H. H., Chan, B. Y., and Hsu, S. C., 2007. From the Visualization of Proof Tree to the Reading and Comprehension of Proofs, WSEAS Transactions on Information Science & Applications, 4(4), 680-686. [EI] (ISSN: 1790-0832, SCImago: 0,039)
  • Hsu, S. C., Wong, W. K., Wu, S. H., Yang, H. H., and Hsu, W. L., 2006. A Web- Based Diagnosis System with Cognitive Knowledge for Problem Posing, Journal of Internet Technology, 7(4), 345-352. [EI/SCIE] (ISSN: 1607 -9264)
研討會論文
  • 楊晰勛*、陳世昌,2017,線上實作課程的同儕互評者對於公平性、接受度與學習成效之研究,全球華人電腦教育應用大會2017(GCCCE 2017),106/06/02~06/06,北京。(MOST 105-2410-H-224-027)
  • Huang, L. L., Yang, H. H., Lee, C. F., & Chen, M. H. (2016, July). Improvement Design of the Clinical Upper Extremity Rehabilitation Product for Stroke Patients. In International Conference of Design, User Experience, and Usability (pp. 597-605). Springer International Publishing.
  • Wong W. K., Liu W. T., Yin S. K., Yang H. H., Chao T. K., (2016). Collaboration of Multidisciplinary Students on the Development of Mobile Games, International Conference on Open and Flexible Education (ICOFE), The Open University of Hong Kong, Hong Kong, China. (MOST 103-2511-S-224-006-MY3)
  • Wong W. K., Liu W. T., Yin S. K., Yang H. H., Chao T. K., (2016). Multidisciplinary Collaboration on Mobile Game Development for Engineering Education, International Conference on Computers in Education (ICCE), India: Asia-Pacific Society for Computers in Education, Mumbai. (MOST 103-2511-S-224 -006 -MY3)
  • Hsi-Hsun Yang, Kuan-Jung Liao, Wing-Kwong Wong, Sheng-Kai Yin, Wei-Te Liu, 2016, The effects of communication problems of interdisciplinary team on teamwork quality of mobile game development, International Conference on Computers in Education (ICCE), India: Asia-Pacific Society for Computers in Education, Mumbai, India. (MOST 103-2511-S-224 -006 -MY3)
  • Yang H. H., Chen Y. T., Yin S. J. (2016). Design and Developing Technology Integrated into Learning Origami: Using the Origami of One Straight Cut as an Example, In Proceedings of The Asian Conference on Arts & Humanities, 379-390. (ISSN: 2189-101X)
  • Yang, H. H., Wang S. Y., & Chen S. C. (2016). Constructing a Rubrics of Peer Assessment Applied on Online Course in 2D Animation Production, In Proceedings of The Asian Conference on Arts & Humanities, 367-377. (ISSN: 2189-101X)
  • 陳世昌、楊晰勛(2016)。藝術設計領域課程實踐於網路教學:以「2D動畫製作」精進高中職教師之專業技能。2016全國中等教育階段藝術領域師資培育與教育研討會,2016/05/16,國立台南大學中等教育階段藝術領域教學研究中心,台南市,台南大學,pp.57-72.
  • Liu W. T., Wong W. K., Chuang C. J., Yin S. K., Yang H. H., 2015, Modeling Creative Design of Serious Games by Students from Engineering and Design College, The International Conference on Economic Transition and TVET Development, 2015/10/24-26, East China Normal University, Shanghai, pp.1-19. (MOST 103-2511-S-224-007-MY3)
  • 殷聖楷、吳伯毅、楊晰勛、黃雅萍、李鴻斌 (2015)。體感互動與醫療復健整合之遊戲系統─以下肢動作為例。2015年民生電子研討會 (WCE2015)。104/11/28,彰化:建國科技大學。(NSC 102-2633-E-451-001)
  • 殷聖楷、黃永廣、劉威德、楊晰勛、楊智傑、劉豐榮 (2015)。數位遊戲設計教育的翻轉與創新─以遊戲企劃課程為例。2015年民生電子研討會(WCE2015)。104/11/28,彰化:建國科技大學。台灣。(MOST 103-2511-S-224 -005 -MY3) 
  • Hsi-Hsun Yang, Sheng-Kai Yin, 2015 Applying Graphic Reasoning Simulation Tool to Explore the Scientific Creativity, The 23rd International Conference on Computers in Education. Nov.30-Dec.4, 2015, Hangzhou, China. 196-198 (MOST 103-2511-S-224 -001)
  • 王馨儀、楊晰勛*,2015,網路同儕互評機制應用於「2D動畫製作」線上課程之研究,第十一屆台灣數位學習發展研討會(2015 TWELF),104/11/12~13,高雄市,高雄師範大學。
  • 楊晰勛、陳媛婷,2015,數位摺紙模擬系統對國小學童空間能力之學習成效初探,第四屆教育創新國際學術研討會,104/11/5,彰化縣,彰化師範大學。(MOST 103-2511-S-224 -001)
  • 楊晰勛、邱偉豪、殷聖楷,2015,視障者使用定向行動技能系統之使用性評估:以聲音定位與辨識為例,第二屆台灣醫療數位學習學會學術研討會暨第五屆醫療數位學習研討會。104/10/03,高雄醫學大學。(NSC 102-2633-E-451-001)
  • 殷聖楷、洪晟齡、楊晰勛*,2015,以體感技術支援視障者建構心理地圖之定向行動能力訓練環境,全球華人電腦教育應用大會2015,104/05/25~5/29,台北,832-835。(NSC 102-2633-E-451-001)
  • Lan-Ling Huang, Hsi-Hsun Yang, Chang-Franw Lee, Mei-Hsiang Chen, Ming-Shun Wu, Chun Nan Tsai, 2014, A digital upper extremity rehabilitation product design for Stroke patient, 2014 International Symposium on Interaction Design and Human Factors, 2014/11/25-26, Kochi University of Technology, Kami-city, Kochi University of Technology. (NSC100-2221-E-040-009-MY2)
  • 殷聖楷、楊晰勛、黃雅萍、李鴻斌、王毅弘, 2014, 體感互動與醫療復健整合之遊戲系統研發, 2014文化創意設計研討會暨設計營, 2014/06/13-14, 明道大學, 彰化縣, 明道大學, pp.355-359.
  • 楊晰勛、陳政男, 2014, 行進間單手操作手機網頁選單設計與開發, 2014中華民國設計學會設計學術研究成果研討會, 2014/05/16-17, 大同大學pp.224-229.
  • 殷聖楷、楊晰勛、洪晟齡、邱偉豪, 2014, 以體感互動遊戲技術設計一視障者「定向行動能力」一視障者「定向行動能力」訓練環境, 全球華人電腦教育應用大會, 2014/05/26-30, 上海市華東師範大學, pp.656-653.
  • 楊晰勛、陳政男,2013,低頭族行進間以右手拇指操作手機新聞網頁之研究,2013明志科技大學技術與教學研討會議,明志科技大學,台灣。(ISBN: 978-986-5873-03-5)
  • Hsi-Hsun Yang, Po-Yu Chen, 2013, The Design of 3D Origami Based on Tablet PC, 2013 Global Chinese Conference on Computers in Education (GCCCE) (pp. 248-255), Peking University, China. (ISBN: 978-9- 8603-7594-7)
研究與產學合作計畫
  • 2016年科技部專題研究-學習者對設計類MOOCs(磨課師)課程界接受度與使用行為之研究-以「2D動畫製作」為例(MOST 105-2410-H-224-027)
  • 2014年科技部專題研究-以數位摺紙模擬工具探討幾何臆測-以一刀剪為例(MOST 103-2511-S-224 -001)
  • 2014~2017年科技部專題研究-嚴肅遊戲之工程與設計創意人才培育─子計畫二:美術設計之課程發展(三年期)(MOST 103-2511-S-224- 006-MY3)
  • 2014~2018年教育部磨課師課程推動計畫(共執行四年半)
  • 2013年科技部專題研究-以體感互動遊戲技術開發後天視障者「定向行動能力」之訓練環境(NSC 102-2633-E-451- 001)
  • 2013年科技部專題研究-以數位摺紙模擬工具探討科學創造力與空間圖形推理之研究(NSC 102-2511-S-224 -003)
其他

產學合作案

  • 2013前進校園-以愛之名網路發光公益 
  • 數位明信片編輯與發信系統開發 
  • 學習無界限校園科技體驗營 
  • 積木英雄互動趣-新生國小數位體驗營 
  • 學習一指通:雲林縣仁和國小行動學習體驗營 
  • 銀髮LINE起來-高齡者溝通軟體教學
  • 106年度小型企業人力提升計畫(共三案)

發明專利

  • 黃永廣、楊晰勛、殷聖凱,多重表徵輔助幾何證明的互動式數位學習系統 
    (a)   中國大陸發明專利證號:2L 2009 1 0142960.0
    (b)   中華民國專利發明第436310號

技術移轉

  • 數位明信片編輯與發信系統