副教授聘兼自造者中心主任 Associate Professor,Director of Idea Factory
楊晰勛
Hsi-Hsun Yang
國立雲林科技大學 工程科技研究所博士 (電子與資訊組)
6514
數位學習、遊戲設計、資訊教育
DA408 數位科技與學習實驗室
jimmy@yuntech.edu.tw
期刊論文
Hsi-Hsun Yang, Chung-Ho Su, 2017, Learner Behavior in a MOOC Practice-oriented Course: An Empirical Study Integrating TAM and TPB, International Review of Research in Open and Distributed Learning [SSCI, IF(2016)=1.734, Rank=47/231(Categories: Education & Educational research)] (預定2017秋天出版)
楊晰勛、王馨儀,2017,分析型評分規準應用於磨課師的設計類課程,文化創意產業研究學報,付梓中。
Hsi-Hsun Yang, Zheng-Nan Chen and Chung-Wen Hung, 2017, Performance of Smartphone Users with Half Pie and Linear Menus, Behaviour & Information Technology [SSCI, SCI, IF(2016)= 1.388, Rank=9/16(Categories: Ergonomics)] http://www.tandfonline.com/doi/full/10.1080/0144929X.2017.1312529 (Published online: 13 Apr 2017 )
Hsi-Hsun Yang, Yuan-Ting Chen, Sheng-Kai Yin, 2017, An Exploration of Origami Integrated Teaching with Virtual and Physical Manipulatives, International Journal of Digital Media Design,9(1),1-13
Hsi-Hsun Yang, Sheng-Kai Yin, 2016, A Study of Elementary School Students’ Geometric Reasoning using Digital Origami Simulation Tool, The International Journal of E-Learning and Educational Technologies in the Digital Media (IJEETDM), 2(1), 1-8. [ISSN: 2410-0439] (MOST 103-2511-S-224 -001). Doi: 10.17781/P001907
Chung-Ho Su, Hsi-Hsun Yang, Kuo-Kuang Fan, 2014, Three-stage Systematic Structural Meaningful Serious Game Design Evaluation: Using Hybrid Fuzzy ISM-MCDM Models, Pensee, 76(6), 352-371. (*Corresponding Author) [SSCI, IF(2013)=0.017, Rank=155/157(Categories: Political Science)]
Hsi-Hsun Yang, Sheng-Kai Yin, Po-Yu Chen, 2014, Design and Implementation for the Web of Origami Simulator, Applied Mechanics and Materials. Vol. 536-537, 593-598. [EI] Doi: 10.4028/www.scientific.net/AMM.536-537.593
W. K. Wong, S. K. Yin, H. H. Yang, Y. H. Cheng., 2011, Using Computer-Assisted Multiple Representations in Learning Geometry Proofs, Journal of Educational Technology & Society. 14(3), 43-54. (*Corresponding Author) [SSCI, IF(2012)= 1.171]
Wong, W. K., Yin, S. K., Huang, C. W., Yang, H. H., Chen, P. Y., Hsu, S. C. & Wu, S. H., 2009. A Computer-assisted Environment for Understanding Geometry Theorem Proving Problems and Making Conjectures, International Journal of Intelligent Information and Database Systems. 3(3), 231-245. [EI] (ISSN (print): 1751-5858)
Wong, W. K., Yang, H. H., Shen, W. L., Yin, S. K., and Hsu, S. C., 2008. Increase the efficiency of English-Chinese sentence alignment: target range restriction and empirical selection of stop words, WSEAS Transactions on Computers. 7(2), 57-64. [EI] (ISSN: 1109-2750, SCImago: 0,038)
Wong, W. K., Yang, H. H., Chan, B. Y., and Hsu, S. C., 2007. From the Visualization of Proof Tree to the Reading and Comprehension of Proofs, WSEAS Transactions on Information Science & Applications, 4(4), 680-686. [EI] (ISSN: 1790-0832, SCImago: 0,039)
Hsu, S. C., Wong, W. K., Wu, S. H., Yang, H. H., and Hsu, W. L., 2006. A Web- Based Diagnosis System with Cognitive Knowledge for Problem Posing, Journal of Internet Technology, 7(4), 345-352. [EI/SCIE] (ISSN: 1607 -9264)
Huang, L. L., Yang, H. H., Lee, C. F., & Chen, M. H. (2016, July). Improvement Design of the Clinical Upper Extremity Rehabilitation Product for Stroke Patients. In International Conference of Design, User Experience, and Usability (pp. 597-605). Springer International Publishing.
Wong W. K., Liu W. T., Yin S. K., Yang H. H., Chao T. K., (2016). Collaboration of Multidisciplinary Students on the Development of Mobile Games, International Conference on Open and Flexible Education (ICOFE), The Open University of Hong Kong, Hong Kong, China. (MOST 103-2511-S-224-006-MY3)
Wong W. K., Liu W. T., Yin S. K., Yang H. H., Chao T. K., (2016). Multidisciplinary Collaboration on Mobile Game Development for Engineering Education, International Conference on Computers in Education (ICCE), India: Asia-Pacific Society for Computers in Education, Mumbai. (MOST 103-2511-S-224 -006 -MY3)
Hsi-Hsun Yang, Kuan-Jung Liao, Wing-Kwong Wong, Sheng-Kai Yin, Wei-Te Liu, 2016, The effects of communication problems of interdisciplinary team on teamwork quality of mobile game development, International Conference on Computers in Education (ICCE), India: Asia-Pacific Society for Computers in Education, Mumbai, India. (MOST 103-2511-S-224 -006 -MY3)
Yang H. H., Chen Y. T., Yin S. J. (2016). Design and Developing Technology Integrated into Learning Origami: Using the Origami of One Straight Cut as an Example, In Proceedings of The Asian Conference on Arts & Humanities, 379-390. (ISSN: 2189-101X)
Yang, H. H., Wang S. Y., & Chen S. C. (2016). Constructing a Rubrics of Peer Assessment Applied on Online Course in 2D Animation Production, In Proceedings of The Asian Conference on Arts & Humanities, 367-377. (ISSN: 2189-101X)
Liu W. T., Wong W. K., Chuang C. J., Yin S. K., Yang H. H., 2015, Modeling Creative Design of Serious Games by Students from Engineering and Design College, The International Conference on Economic Transition and TVET Development, 2015/10/24-26, East China Normal University, Shanghai, pp.1-19. (MOST 103-2511-S-224-007-MY3)
Lan-Ling Huang, Hsi-Hsun Yang, Chang-Franw Lee, Mei-Hsiang Chen, Ming-Shun Wu, Chun Nan Tsai, 2014, A digital upper extremity rehabilitation product design for Stroke patient, 2014 International Symposium on Interaction Design and Human Factors, 2014/11/25-26, Kochi University of Technology, Kami-city, Kochi University of Technology. (NSC100-2221-E-040-009-MY2)
Hsi-Hsun Yang, Po-Yu Chen, 2013, The Design of 3D Origami Based on Tablet PC, 2013 Global Chinese Conference on Computers in Education (GCCCE) (pp. 248-255), Peking University, China. (ISBN: 978-9- 8603-7594-7)