經歷
  • 國立雲林科技大學設計學研究所 副教授
  • 國立雲林科技大學數位媒體設計系 副教授
  • 嶺東科技大學數位媒體設計系 系主任兼所長
  • 台灣數位媒體設計學會理事長 
  • 台灣知識創新學會常務監事 
  • 台灣設計學會永久會員 
  • 基礎造型學會會員 
  • 台中市中小企業榮譽指導員 
  • 文化創意產業研究學報總編輯 
  • International Journal of Digital Media Design 總編輯 
  • ADADA國際期刊台灣區主編 
  • 嶺東設計學報審查委員 
  • 國立屏東教育大學資訊科學應用期刊審查委員 
  • 2014金門國際發明展評審 
  • 國科會專題研究計畫審查委員 
  • 經濟部工業局審查委員 
  • 教育部技專院校總量管制小組審查委員 
  • 教育部國中學生技職教育宣傳種子教師 
  • 教育部CNC車銑床操作人員職能發展與課程任制計畫諮詢委員 
  • 國立高雄師範大學教師升等外審委員
  • 國立屏東科技大學教師升等外審委員
  • 國立屏東大學升等外審委員 
  • 逢甲大學教師升等外審委員 
  • 吳鳳科技大學教師升等外審委員 
  • 建國科技大學教師升等外審委員 
  • 修平技術學院教師升等外審委員 
  • 致理科技大學教師升等外審委員 
  • 2010,2011離島資訊技術與應用研討會會議主持人 
  • 2012,2013,2014,2015,2016,2017 ICICE國際研討會會議主持人 
  • 2015,2016,2017,2018 ICASI國際研討會會議主持人 
  • 2018,2019 ECEI 國際研討會會議主持人 
  • 2019 ECBIOS 國際研討會會議主持人 
  • 2015,2016,2017,2018 The International Design Study Forum and Conference國際研討會會議主持人 
  • 2014 ICDTCD會議主持人 
  • 2009 CAADRIA會議主持人 
  • 2016 新媒體創作與視覺傳達設國際研討會會議 會議主持人 
  • 2017 105 學年度中區技專校院校際聯盟圖書館合作第1 次會議 主題演講者 
  • 2017 樹德科技大學動畫與遊戲設計系 課程審核委員
  • 2017 明道大學學系與學程審查委員
期刊論文
  • K. K. Fan and C. H. Lien, Robust stabilizability via linear control control for a class of uncertain systems with mutiple time delays and input nonlinearity, Bulletin of Yung-Ta Institute of Technology and Commence, Vol. 1, No. 2, Pingtong, 2000.
  • J. D. Chen, C. H. Lien ,K. K. Fan and J. S. Cheng, Delay-dependent stability criterion for neutral time-delays systems, Electronics Letters, Vol. 36, pp. 1897-1898, 2000. (SCI)
  • J. D. Chen, C. H. Lien, K. K. Fan and J. H. Chou, Criteria for asymptotic stability of a class of neutral systems via a LMI approach, IEE Proceedings-Control Theory and Applications, Vol. 148, No. 6, pp. 442-447, 2002. (SCI)
  • K. K. Fan, C. H. Lien and J. G. Hsieh, Asymptotic stability for a class of neutral systems with discrete and distributed time delays, Journal of Optimization Theory and Applications, Vol. 114, pp. 705-716, 2002. (SCI)
  • K. K. Fan, C. H. Lien and J. G. Hsieh, Delay-dependent stability criterion for neutral time-delay systems via linear matrix inequality approach, Journal of Mathematical Analysis and Applications, Vol. 273, pp. 580-589, 2002. (SCI)
  • J. M. Kuo, C. H. Lien, K. K. Fan and J. G. Hsieh, Delay-independent observer-based control for a class of neutral systems, ASME Journal of Dynamic Systems, Measurement and Control, vol. 126, pp. 890-898, 2004. (SCI)
  • K. K. Fan, The Use of Modern Aphrodisia: How to Play Video Game ?, International Journal of Digital Media Design, Yun Ling, Vol. 1, No. 1, pp. 15-23, Dec. 2009.
  • Kuo-Kuang Fan and Ko-Jung Lin, KINECT with FLASH ActionScript 3.0 applications in interactive design, Applied Mechanics and Materials, Vol. 145, pp. 525-529, Dec., 2011.(EI) http://www.scientific.net/AMM.145.525
  • Kuo-Kuang Fan, Jia-Xuan Zhan, Interactive device used in the combination of people and context. Advanced Science Letters, Volume 9, Number 1, pp. 456-460, April, 2012.
  • Chiu, Chun-Hui; Fan, Kuo-Kuang; Yang, Chih-Chieh Predicting Consumers' Affective Responses for Green Technology Vehicles: An Support Vector Regression-Based Model, Advanced Science Letters, Volume 9, Number 1 , pp. 801-805, April 2012.
  • 范國光,陳佳柔,廣告設計策略研究,文化創意產業研究學報, Vol.2, No.2, pp. 211-222, 2012.
  • 王維忠,范國光,行動裝置嵌入式應用軟體市場競爭分析,文化創意產業研究學報, Vol.2, No.3, pp. 295-312, 2012.
  • K.K. Fan and P.W. Hsiao, Learning for Shadow Puppet’s Action Control Inverse Kinematics Method, Applied Mechanics and Materials, Vol. 287, pp. 3569-3574, Feb., 2013.(EI)  http://www.scientific.net/AMM.284-287.3569
  • Y. I. Lee, M. J. Hsieh and K. K. Fan, Study on Development of Indian Film Industry, Applied Mechanics and Materials, Vol. 311, pp. 544-549, Feb., 2013.(EI) http:// www. scientific.net/AMM.311.544
  • C. M. Chiu, S. S. Hung, J. J. Tsay and K. K. Fan, Utilizing Traversal Sequence Order for Storage Layout in Walkthrough, Applied Mechanics and Materials, Vol. 311, pp. 147-152, Feb., 2013.(EI) http://www.scientific.net/AMM.311.147
  • Kuo-Kuang Fan and Peng-Wei Hsiao, A study on Design of Manipulation of Shadow Puppet Game-Based Learning with Kinect Technique, Proceedings of the 2nd International Conference on Innovation, Communication and Engineering, Taylor & Francis Group, London, p. 195, OCT. 2013. ISBN:9781138001176(EI)
  • Kuo-Kuang Fan, Shuh-Yeuan Deng, Chung-Ho Su and Fu-Yaung Chang, The Standardization of Artificial Emotion Based on Ontology, Proceedings of the 2nd International Conference on Innovation, Communication and Engineering, Taylor & Francis Group, London, p. 228, OCT. 2013. ISBN:9781138001176 (EI)
  • C. H. Su, Ken T. K. Chen, and K. K. Fan, Rough Set Theory Based Fuzzy TOPSIS on Serious Game Design Evaluation Framework, Mathematical Problems in Engineering, Vol. 2013, 2013. (SCI, IF1.383) http://www.hindawi.com/journals/mpe/ 2013/407395/
  • Kuo-Kuang Fan, Chung-Ho Su, Shuh-Yeuan Deng and Wei-Jhung Wang, An Achievement Prediction Model of Meaningful Learning, Motivation, and Cognitive on SPANI: Partial Least Square Analysis, Mathematical Problems in Engineering, Vol. 2013, 2013. (SCI, IF1.383) http://www.hindawi.com/journals/mpe/2013/961963/
  • Chung-Ho Su, Hsi-Hsun Yang, and Kuo-Kuang Fan, Three-stage systematic structural meaningful serious game design evaluation: Using hybrid fuzzy ISM-MCDM models, Pensee Journal, Vol. 76, No. 6, pp. 352-371, Jun., 2014. (SSCI, IF0.06) http://www.penseejournal.com/
  • 蘇中和,杜瑞澤,范國光,應用生活型態探討老人對於數位文化內容喜好之研究—以媽祖數位籤詩文化為例,設計與產業學報,第11期,2014。
  • Kuo-Kuang Fan, Chun-Hui Chiu and Chih-Chieh Yang, Green technology automotive shape design based on neural networks and support vector regression, Engineering Computations, Vol. 31, Issue 8, pp. 1732-1745, 2014. (SCI, IF1.214) http://www.emeraldinsight.com/toc/ec/31/8
  • C. M. Chiu, S. S. Hung, J. J. Tsay and K. K. Fan, Online Opponent Modeling for Action Prediction, Journal of Internet Technology, Vol. 15, No. 7, pp. 1209-1215,Dec., 2014. (SCI, IF0.481) http://jit.ndhu.edu.tw/
  • Chung-Ho Su and Kuo-Kuang Fan, Design and Evaluation of Learning Motivation, and Achievement on Mobile Knowledge Sharing System for Game Design Course Acceptance, Journal of Internet Technology, Vol. 15, No. 7, pp. 1197-1208, Dec., 2014. (SCI, IF 0.481) http://jit.ndhu.edu.tw/ojs/index.php/jit/article/view/1088
  • Kuo-Kuang Fan, Shuh-Yeuan Deng, Fu-Yuan Cheng and Chung-Ho Su, Theory of variable fuzzy sets for artificial emotions predicting, Mathematical Problems in Engineering, 2015. (SCI, IF 0.762) http://www.hindawi.com/journals/mpe/2015/250506/
  • Kuo-Kuang Fan, Peng-Wei Xiao and Chung-Ho Su, The Effects of Learning Styles and Meaningful Learning on the Learning Achievement of Gamification Health Education Curriculum, EURASIA Journal of Mathematics, Science & Technology Education, Vol. 11, No. 5, pp. 1211-1229, Oct. 13, 2015. (SSCI, IF 1.016 2014, Ranking 76/224 Education & Educational Research) http://www.ejmste.com/ms.aspx?kimlik=10.12973/eurasia.2015.1413a
  • Xiang-Ming Zhong and Kuo-Kuang Fan, A New Perspective on Design Education: A “Creative Production-Manufacturing Model” in “The Maker Movement” Context, EURASIA Journal of Mathematics, Science & Technology Education, Vol. 12, No. 5, pp. 1389-1398, Mar 20, 2016. (SSCI, IF 0.720 2015, Ranking 146/231 Education & Educational Research)http://www.iserjournals.com/journals/eurasia/articles/10.12973/eurasia.2016.1520a
  • Jia-Xiang Chai and Kuo-Kuang Fan, Mobile Inverted Constructivism: Education of Interaction Technology in Social Media, EURASIA Journal of Mathematics, Science & Technology Education, Vol. 12, No. 5, pp. 1425-1442, Mar 21, 2016. (SSCI, IF 0.720 2015, Ranking 146/231 Education & Educational Research)http://www.iserjournals.com/journals/eurasia/articles/10.12973/eurasia.2016.1522a
  • Song Xu and Kuo-Kuang Fan, A Silent Revolution: From Sketching to Coding – A Case Study on Code-based Design Tool Learning, EURASIA Journal of Mathematics, Science & Technology Education, Vol. 13, No. 7, pp. 2959-2977, June 15, 2017. (SSCI, IF 0.903 2016, Ranking 147/235 Education & Educational Research)http://www.ejmste.com/A-Silent-Revolution-From-Sketching-to-Coding-A-Case-Study-on-Code-based-Design-Tool,69327,0,2.html
  • Peng-Wei Xiao, Kuo-Kuang Fan, Song Xu, Chung-Ho Su, A Preliminary Study on the Learning Satisfaction and Effectiveness of VR Weight Training Assisting Learning System for Beginners, EURASIA Journal of Mathematics, Science & Technology Education, Vol. 13, No. 9, pp. 6231-6248, Sept. 15, 2017. (SSCI, IF 0.903 2016, Ranking 147/235 Education & Educational Research)http://www.ejmste.com/A-Preliminary-Study-on-the-Learning-Satisfaction-and-Effectiveness-of-VR-Weight-Training,77028,0,2.html
  • Jia-Xiang Chai, Kuo-Kuang Fan, Constructing Creativity: Social Media and Creative Expression in Design Education, EURASIA Journal of Mathematics, Science & Technology Education, Vol. 14, No. 1, pp. 33-43, Oct. 27, 2017. (SSCI, IF 0.903 2016, Ranking 147/235 Education & Educational Research) http://www.ejmste.com/Constructing-Creativity-Social-Media-and-Creative-Expression-in-Design-Education,79321,0,2.html
  • Kuo-Kuang Fan , Xue-Hui Li and Meng-Jia Lu, Study on Lacquer Design Teaching via Digital Platform, EURASIA Journal of Mathematics, Science & Technology Education, Vol. 14, No. 6, pp. 2203–2211, June, 2018. (SSCI, IF 0.903 2016, Ranking 147/235 Education & Educational Research) http://www.ejmste.com/A-Study-on-Lacquer-Design-Teaching-via-Digital-Platform,86993,0,2.html
  • Kuo-Kuang Fan, Xiang-Ming Zhong, Ye Xu , Bao-Jun Zhang, Constructing an Efficient Model to Inspire Design Education Sustainability in Rural Areas, Sustainability — Open Access Journal, Vol. 10, No. 10, Article numbers 3562, Oct. 5, 2018.(SSCI,IF 2.075, SCI, IF 2.075, Ranking 121/242 Environmental sciences)https://www.mdpi.com/2071-1050/10/10/3562
  • 范國光,林晏霆,國小教師運作STEAM教學方是對國小學童設計創新素養影響之研究,設計學刊, Vol. 3, No. 2, pp. 57-71, 2018. http://ijds.yuntech.edu.tw/journal
研討會論文

人文設計類

  • 范國光,倫理學的反思,當前社會之道德重整與心靈改革研討會論文集,亞太綜合研究院,高雄,1999年。
  • K. K. Fan, Communitarianism and Pre-Qin Confucianism, ISCP 13th International Conference on Chinese Philosophy, Vasteras, Sweden, 2003.
  • K. K. Fan, P. C. Ho and Y. F. Hu, On video game: Heaven or Hell, The 10th International Conference on Computer-Aided Design and Computer Graphics, pp. 383-388, Pei King, Oct. 2007. (EI) http://ieeexplore.ieee.org/xpl/articleDetails.jsp?reload=true&arnumber=4407913
  • K. K. Fan, The Use of Modern Aphrodisia: How to Play Video Game ?, International Digital Media Design Conference 2007, Yun Ling, Nov. 2007.
  • Pei-Chi Ho, Kuo-Kuang Fan, and Szu-Ming Chung, Children’s Art E-Museum-Multimedia Web-Based Learning Study, IEEE International Symposium on Multimedia 2007 (ISM2007), Taichung, Oct. 2007. (EI)
  • 范國光, 我玩故我在:從如何玩電玩看中 v 西文化的根本, International Digital Media Design Conference 2008, Yun Ling, Nov. 2008.
  • 黃彥萍 范國光, 台灣遊戲史, International Digital Media Design Conference 2008, Yun Ling, Nov. 2008.
  • 范國光 潘進儒, 遊戲與我:如何打造電玩與我, 2009 Conference on Information Technology and Applications on Outlying Islands, Kinmen, May 22-24, 2009.
  • 黃彥萍 范國光, 數位動畫「秒速五公分」的電影美學風格, 2009 Conference on Information Technology and Applications on Outlying Islands, Kinmen, May 22-24, 2009.
  • 曾怡誠 范國光, 符號社會中的真實與虛幻:分析《攻殼機動隊》與《攻殼機動隊2Innocence》, 2009 Conference on Information Technology and Applications on Outlying Islands, Kinmen, May 22-24, 2009.
  • 陳靜瑩 范國光, 宮崎駿動畫「霍爾的移動城堡」之研究, 2009 Conference on Information Technology and Applications on Outlying Islands, Kinmen, May 22-24, 2009.
  • K. K. Fan, A Homage to Western Aesthetics- the Nude and the Chinese Landscape Painting, 2009 ASBDA, Korea, Aug. 20-22, 2009.
  • 范國光, 設計物的展現:科技的物體系, 2009亞洲基礎教育論壇, 亞洲大學, 台中縣, 2009年12月5日。
  • 黃彥萍 范國光, 森林裡的秘密: 從Johan Huizinga的遊戲理論看《陰森林》的遊戲因子, International Digital Media Design Conference 2009, Yun Ling, Dec. 2-3, 2009.
  • 曾怡誠 范國光,將胡青佳的遊戲理論應用在分析戰爭型動畫電影, International Digital Media Design Conference 2009, Yun Ling, Dec. 2-3, 2009.
  • 陳靜瑩 范國光, 史學與遊戲結合之研究:以國產遊戲-「軒轅劍參:雲和山的彼端」為例, 2010電腦與網路科技在教育上的應用研討會,新竹,2010年4/29-4/30.
  • 施弘毅、范國光,資訊視覺化應用於3D電腦動畫軟體檔案分類管理,2010資訊管理及多媒體應用研討會,苗栗,2010年.
  • 施弘毅、范國光,遊戲理論應用與分析: 以即時通訊軟體MSN 為例,2010電腦與網路科技在教育上的應用研討會(CNTE2010),新竹,2010年.
  • 施弘毅、范國光,MSN隱藏上線使用者行為初探,2010多媒體傳播科技應用國際研討會(IMCTA),台南,2010年10月29日.
  • 詹佳軒范國光, 社交網路服務網站整合網頁遊戲分析探討-以臉書Facebook開心農場為例2010 Conference on Information Technology and Applications on Outlying Islands, p16 , Ping Tung, May 28-29, 2010.
  • 詹佳軒、王照明、范國光,從數位資訊藝術探討數位遊戲的藝術化表現,2010數位媒體國際研討會(DMD),雲林,2010年12月02日.
  • 陳國貿、范國光,從Johan Huizinga遊戲理論看遊戲與戰爭─以《特洛伊:木馬屠城記》為例,2010數位媒體國際研討會(DMD),雲林,2010年12月02日.
  • 高怡琳、范國光,探討人工智慧運用於互動藝術之初探,2010數位媒體國際研討會(DMD),雲林,2010年12月02日.
  • C. H. Chiu, K. K. Fan, C. C. Yang, A Study on Prediction Model Based on Support Vector Regression for Green Technology Automotive Form Design, SAE 2011 World Congress& Exhibition, Detroit, Michigan, April 12-14, 2011.
  • 高郁惠、范國光,網路遊戲中的愛情也能成為真實,2011 離島資訊技術與應用研討會(ITAOI),樹德科技大學主辦,台東,2011 年05 月13 日。
  • 高怡琳、范國光,被綁架的訊息–從麥克魯漢《認識媒體》探討電影《危機最前線》的媒體現象,2011 離島資訊技術與應用研討會(ITAOI),樹德科技大學主辦,台東,2011 年05 月13 日。
  • 施弘毅、范國光,中國慶元之城市公共藝術立體創作,2011年視覺設計與美學管理學術研討會,6月3日,新北市,2011。
  • 高怡琳、范國光,現實與虛擬之鏈結-探討電影《Avalon》中網路遊戲媒體的現象,2011數位生活科技研討會,國立雲林科技大學主辦,雲林,7月 7-8日,2011。
  • 林克融、范國光,KINECT結合FLASH ActionScript 3.0於互動設計之應用-以「注視計畫」互動裝置為例,2011數位生活科技研討會,雲林,7月 7-8日,2011。
  • 高郁惠、范國光,科技發展的反思,2011 亞洲基礎造形國際會議,亞洲基礎造形聯合學會(ASBDA),雲林,2011 年08 月19 日。
  • 曾怡誠、王維忠、范國光,線上遊戲改版策略對可玩性之影響分析-以魔獸世界為例,2012 離島資訊技術與應用研討會(ITAOI),澎湖科技大學主辦,澎湖,2012 年05 月25、26 日。
  • 范國光、黃彥萍、張豫武,線上線下性別關係探討──以魔獸世界為例,2012 離島資訊技術與應用研討會(ITAOI),澎湖科技大學主辦,澎湖,2012 年05 月25、26 日。
  • Chun-Hui Chiu, Kuo-Kuang Fan, & Chih-Chieh Yang, A Study of the Form Perception of 2D and 3D Shape Used in the Design Curriculum., 2012 International Conference on Paradigm for Design Education, Yunlin, Taiwan, R. O. C., Dec, 12, 2012.
  • 陳國貿、范國光,探討動畫文化符碼中角色的表情呈現-以憶世界大冒險與訓龍高手為例,藝術跨界國際設計學術研討會,台灣藝術大學,新北市,2012年11月26日。
  • 陳國貿、范國光,探討台灣與美國動畫中的個人主義─以馴龍高手與憶世界大冒險為例,第十屆亞洲數位藝術設計協會暨第六屆台灣數位媒體設計學會國際學術研討會,亞洲大學,台中市,2012年12月7日。
  • Hsiu-Tsu Chen, Kuo-Kuang Fan, Wei-Cheng Chu and Shu-Ping Chiu, Quantitative Research on Hairdressing Curriculum and Workplace Competencies Of Technical and Vocational Education, The 3rd International Conference on Innovation, Communication and Engineering (ICICE 2014), p. 17, Guiyang, Guizhou, P.R. China, October 17 - October 21, 2014.
  • 黃士芸、范國光,日本動漫商機模式與台灣文化產業之研究,The 20th Chinese Institute of Design / The 2nd International Design Study Forum and Conference, Yunlin, Taiwan, May 16, 2015.
  • Xiang-Ming Zhong and Kuo-Kuang Fan, Balance-How the Revolution of Design Education Leading the Industry Development, The 20th Chinese Institute of Design / The 2nd International Design Study Forum and Conference, Yunlin, Taiwan, May 16, 2015.
  • Hsiu-Tsu Chen and Kuo-Kuang Fan, The application of butterfly form onto the art of cosmetics design, The 20th Chinese Institute of Design / The 2nd International Design Study Forum and Conference, Yunlin, Taiwan, May 16, 2015.
  • Jia-Xiang Chai and Kuo-Kuang Fan, The Secret of Power in User Experience Design–A case study of WeChat, The 20th Chinese Institute of Design / The 2nd International Design Study Forum and Conference, Yunlin, Taiwan, May 16, 2015.
  • Jia-Xiang Chai, Jiang-Yu Cai and Kuo-Kuang Fan, Evolution of Living Intelligent Instrument: UI’ s Influence, 2015 International Conference on Applied System Innovation (ICASI 2015), Osaka, Japan, May 22-26, 2015.(EI)
  • Peng-Wei Hsiao and Kuo-Kuang Fan, A Study of Effects on Learning Achievement by Using Gesture Capture for Serious Game System of the Shadow Puppet from Learning Styles and Meaningful Learning, 2015 International Conference on Applied System Innovation (ICASI 2015), Osaka, Japan, May 22-26, 2015. (EI)
  • Hsiu-Tsu Chen and Kuo-Kuang Fan, The Study of the Factors in the Effect of Cosmetic Advertisement, 2015 International Conference on Applied System Innovation (ICASI 2015), Osaka, Japan, May 22-26, 2015. (EI)
  • Jia-Xiang Chai and Kuo-Kuang Fan, User Satisfaction and User Loyalty in Mobile SNSs: WeChat in CHINA, The 4th International Conference on Innovation, Communication and Engineering (ICICE 2015), October 23 - 28, 2015, Xiangtan, Hunan, P.R. China. (EI)
  • Hsiu-Tsu Chen, Kuo-Kuang Fan and Wen-Shu Tsai, The Factors Investigation of the Cosmetic Advertisement on Product Sale Through Fuzzy Analytic Hierarchy Process, The 4th International Conference on Innovation, Communication and Engineering (ICICE 2015), October 23 - 28, 2015, Xiangtan, Hunan, P.R. China. (EI)
  • Xue-Hui Li and Kuo-Kuang Fan, The Discussion on Information Dissemination of Medieval Stained Glass, The 4th International Conference on Innovation, Communication and Engineering (ICICE 2015), October 23 - 28, 2015, Xiangtan, Hunan, P.R. China. (EI)
  • Song Xu and Kuo-Kuang Fan, Research on applying psychological test for collaborative design – take HTP test as an example, 2016第三屆國際設計研究論壇暨研討會,The 3rd International Design Study Forum and Conference, Yunlin, Taiwan, May 18, 2016.
  • 馮婷婷、范國光,以Facebook為例探討新媒體與傳統媒體間的相互作用,2016第十屆台灣數位媒體設計學會國際研討會(2016 10th International Conference of TADMD),論文集第386-389頁,東南科技大學,新北市,2016年10月21日。
  • 梁怡穎、蘇中和、范國光,影響行動社群遊戲APP轉換意圖之研究,2016第十屆台灣數位媒體設計學會國際研討會(2016 10th International Conference of TADMD) ,論文集第480-483頁,東南科技大學,新北市,2016年10月21日。
  • Shu-Yi Weng and Kuo-Kuang Fan, Survey into User’s Usage Feeling towards Material Design Button in the Website, The 5th International Conference on Innovation, Communication and Engineering (ICICE 2016), pp. 283, November 5 - 10, 2016, Xi'an, Shaanxi, P.R. China. (EI)
  • Xue-Hui Li and Kuo-Kuang Fan, Study on Plane Carrier Art of Chinese Ancient Lacquer Culture, The 5th International Conference on Innovation, Communication and Engineering (ICICE 2016), pp. 286, November 5 - 10, 2016, Xi'an, Shaanxi, P.R. China. (EI)
  • Ting-Ting Feng, Kuo-Kuang Fan, A Brief Analysis of Chinese and Western Cultural Differences in Animated Films featuring Chinese Elements, The 5th International Conference on Innovation, Communication and Engineering (ICICE 2016), pp. 284, November 5 - 10, 2016, Xi'an, Shaanxi, P.R. China. (EI)
  • Sheng-Yang Jiang and Kuo-Kuang, Discussion of the Lottery Mechanism on Mobile Game Profit Model – Take Cygames As Example, The 5th International Conference on Innovation, Communication and Engineering (ICICE 2016), pp. 281, November 5 - 10, 2016, Xi'an, Shaanxi, P.R. China. (EI)
  • Jia-Xiang Chai and Kuo-Kuang Fan, Analyzing the Differences of Design between Chinese and Western Social Media, The 5th International Conference on Innovation, Communication and Engineering (ICICE 2016), pp. 285, November 5 - 10, 2016, Xi'an, Shaanxi, P.R. China. (EI)
  • Yu-Lin Chen and Kuo-Kuang Fan, Corporate brand image and Customer Satisfaction on Consumer Purchase Behavior, 2017 International Conference on Applied System Innovation (ICASI 2017), Sapporo, Japan, pp. 535, May 13-17, 2017.(EI)
  • Xiao-Ying Lin, Kuo-Kuang Fan, A Preliminary Exploration on the Teaching Design of Technology Course in Colleges and Universities under the New Media Environment-Take Lingnan folk decoration course and Guangzhou porcelain course as an example, 2017第四屆國際設計研究論壇暨研討會 International Design Study Forum and Conference, The Fourth International Design Study Forum and Conference, Yunlin, Taiwan, May 26, 2017.
  • Yu-Cai Lin and Kuo-Kuang Fan, A Study on the Practical Ability of Industrial Design Students Influenced by 3D PRINTER, The 2017 International Conference on Innovation, Communication and Engineering (ICICE 2017), pp. 122, Nov 5- 11, 2017, Kunming, P.R. China. Organized by IEEE Tainan Section Sensors Council (IEEE TSSC), Taiwanese Institute of Knowledge Innovation (TIKI), Fujian University of Technology, P.R. China.
  • Xiao-Ying Lin and Kuo-Kuang Fan, Discussion on the Development of Guangdong Modern Lacquerware from the Culture of Lingnan Maritime Silk Road, The 2017 International Conference on Innovation, Communication and Engineering (ICICE 2017), pp. 130, Nov 5- 11, 2017, Kunming, P.R. China.
  • Lyu-Juan Cai and Kuo-Kuang Fan, The brief analysis on the differences of the blue and white porcelain in different periods of the Ming Dynasty, The 2017 International Conference on Innovation, Communication and Engineering (ICICE 2017), pp. 132, Nov 5- 11, 2017, Kunming, P.R. China.
  • Kuo-Kuang Fan and Ying Zhou, Research on the Advantages of Traditional Handicrafts to Help the Development of Concepts of Local Luxury Brands--A Case Study of “NE TIGER”, 2018第五屆國際設計研究論壇暨研討會, International Design Study Forum and Conference, The Fifth International Design Study Forum and Conference, Yunlin, Taiwan, June 9, 2018.
  • Yi-Ying Liang and Kuo-Kuang Fan, The Discussion of Jiangnan Silk Trade Market in the Ming Dynasty, 2018 International Conference on Interdisciplinary Design and Industrial-Academic Collaboration, 2018第11屆跨域設計產學國際研討會, 樹德科技大學, Kaohsiung, Taiwan, May 19, 2018.

工程科技類

  • K. K. Fan and C. H. Lien, Global stabilizability of uncertain systems with multiple time-varying delay, 第六屆三軍官校基礎學術研討會, 高雄, 1999.
  • K. K. Fan, C. H. Lien, and J. G. Hsieh, Stability criteria for a class of neutral systems with uncertain nonlinearity, 2000 Conference on Industrial Automatic Control & Power Applications, Kaohsiung, 2000.
  • K. K. Fan, C. H. Lien, and J. D. Chen, control of linear neutral systems, 2000 Conference on Industrial Automatic Control & Power Applications, Kaohsiung, 2000.
  • C. H. Lien and K. K. Fan, Robust stability for a class of neutral time-delay systems, 2000 Automatic Control Conference, Hsinchu, 2000.
  • K. K. Fan and C. H. Lien, Robust control of uncertain multiple time-varying delay systems with input nonlinearity and control constraint, International Conference on Optimization and Optimal Control 2001, Tainan, 2001.
  • J. D. Chen, C. H. Lien, and K. K. Fan, Robust stabilization for uncertain neutral system via input delay,第十六屆全國技術及職業教育研討會, 花蓮, 2001.
  • K. K. Fan and J. G. Hsieh, LMI approach to design of robust state observer for uncertain systems with time-delay perturbation, IEEE ICIT, Bangkok, 2002.
  • K. K. Fan, J. M. Kuo, and J. G. Hsieh, LMI approach to design of observer-based controller for a class of neutral systems, 2002 Conference on Industrial Automatic Control & Power Applications, Kaohsiung, 2002.
  • K. K. Fan, Y. F. Hu, and C. J. Pan, Design of robust state observer for a class of uncertain multiple time-delays systems, 2002 Conference on Industrial Automatic Control & Power Applications, Kaohsiung, 2002.
  • K. K. Fan, Observer-based controller design and separation principle of retarded systems, The 7th International Conference on Automation Technology, Chiayi, 2003.
  • K. K. Fan, J. M. Kuo and M. S. Wu, On separation principle and observer-based controller design of linear neutral systems, 2003 IEEE International Conference on Systems, Man and Cybernetics, Washington, D. C., 2003. (EI)
  • C. H. Lien, C. H. Chang, C. C. Liao and K. K. Fan, Robust asymptotic stability of uncertain neutral systems via LMI and Gas, 2003 IEEE International Conference on Systems, Man and Cybernetics, Washington, D. C., 2003. (EI)
  • S. T. Pan, C. F. Chen and K. K. Fan, Robust stability for a class of two-time-scale-delay neutral systems, 2003 IEEE International Conference on Systems, Man and Cybernetics, Washington, D. C., 2003. (EI)

資訊管理類

  • K. K. Fan, A short survey of flow control of computer networks, 2003 IEEE International Conference on Informatics, Cybernetics and Systems, Kaohsiung, 2003.
  • K. K. Fan, On intrusion detection systems, 2003 IEEE International Conference on Informatics, Cybernetics and Systems, Kaohsiung, 2003.
  • K. K. Fan, Y. C. Tsai, and M. T. Liu, Stability analysis of Particle Swarm Optimization, Information Management Practice 2006, Houwei, Jan. 2006.
  • 劉明堂 蔡雨澄 范國光, 關聯規則與布林粗集合於股市財務指標遴選之研究, 2007 Conference on Innovation of Industry Management, Taichung, May 2007.

 

研究與產學合作計畫
  • 入侵偵測和攻擊防範控制系統的設計,永達技術學院,2002年。
  • 線性Neutral系統的特徵值譜指派與控制器設計,永達技術學院,2003年。
  • 對具延遲網際網路壅塞控制器之穩定性研究,國科會計畫案,2005年。
  • 95年技專校院專案補助產學合作計畫:台中工業區資訊支援與行動網路應用,子計畫:行動網路應用,教育部,2005年。
  • 植基於微軟XNA架構的3D網路休閒遊戲開發,國科會產學計畫案,2007年。
  • 寓教於樂休閒遊戲開發:異界征戰,國科會產學計畫案,2007年。
  • 擴增實境娛樂應用開發,國科會產學計畫案,2008年。
  • 數位空間與建築設計,遠(96)字第1201號,私人企業產學計畫案,2007年。
  • 教育部補助重要特色領域人才培育改進計畫,教育部,2008年。 本方案建置文化創意虛擬體驗錧,主要是接續去年方案,加強3D 立體遊戲的動畫與遊戲的開發。
  • 國立臺灣科學教育館「百樣生活科技特展」,教育部案件,2009年。
  • 混種文化的高科技實現:非傳統介面之動作遊戲設計,國科會產學計畫案,2009年。
  • 在虛實之間:3D體感動作冒險遊戲設計,國科會案件,2010年。
  • 指運天下:行動裝置的3D遊戲設計,國科會產學計畫案,2012年。
  • 守城方塊:行動裝置的體感遊戲設計,國科會產學計畫案,2013年。
  • 動物辨識暨疾病通報行動系統,國科會計畫案,2013年。
  • 飛行泡泡:互動音樂遊戲開發,國科會產學計畫案,2014年。
  • Kinect互動多媒體的應用:以籃球教學系統為例,國科會計畫案, 2014年。
  • 三三文創聚落數位媒體整合式經營計畫,103年教育部發展典範科技大學計畫。
  • 手工皂App建置計劃,103年教育部發展典範科技大學計畫。
  • 2014國際設計研究論壇暨研討會,國科會國內舉辦國際學術研討會補助。
  • Leap motion手勢辨識互動多媒體設計:以皮影戲操偶技藝學習系統為例,國科會計畫案, 2015年。
  • 人工情緒決策系統設計與其在遊戲設計的運用,科技部計畫案,2016年。
  • GO!玩家!!: 結合GPS的行動遊戲設計,科技部計畫案,2016年。
  • 具人工智慧之的AR手機遊戲設計,科技部計畫案,2017年。
  • 完美教練:VR八段錦陪練系統設計,科技部計畫案,2017年。
其他

指導學生得獎紀錄

  • 建達、簡靖慈-「蓬萊」 
    2010年4C數位創作競賽 銀獎 

  • 林宜萱-「逗笑丑角」 
    2010年4C數位創作競賽 觀心贊助獎
  • 李永超、盧冠群-「華新街」 
    2011 第三屆杭州亞洲青年電影節 入圍 
    2011【機不可失】主題記錄片影展 獲邀播映 
    2011 52中天頻道【記錄台灣】單元 電視台播出 
    2010 國際學生電影金獅獎 銅獎 
    2010 第三屆無名良品 最佳紀錄片 
    2010 第三屆無名良品 在地精神獎 
    2010 台灣青年音像創作聯展青年金雄獎 優選 
    2010 台北電影節台北主題獎 入圍 
    2010 高雄電影節愛世代主題 入圍 
    2010 第十屆南方影展「南方獎華人影片競賽」入圍 
    2010 EX!T台灣國際實驗媒體藝術展 獲邀播映
  • 蔡貴翰、蔡宏男-「M-Mirror」 
    2011 新一代設計展 數位媒體組 銀獎
  • 鄭兆鈞、葉宗韋、黃舒淇、傅芷瑤的「紅雨鞋」 
    2011 新一代設計展 數位媒體組 銅獎
  • 張悅數位媒體設計系大四交換學生以『北京女孩眼中的活力台灣』一片 
    2011「創新。台灣動態影像創作設計競賽」第二名
  • 李永超、那鳳華 以『嘉義過客』 
    2011 愛瘋嘉義創意短片競賽 第三名 

  • 黃庭堯、蔡耀丞的『比酷_黑色風暴』 
    2013放視大賞 遊戲類銀獎 
  • 陳佳美、張婷婷、蘇婉文的『核解(The unanswered question)』
    2013放視大賞:跨領域類入圍
    2013新一代設計展:數位多媒體設計類/曜越文創特別獎

  • 江昇陽、陳彥儒、謝佩穎的『Cube Contend』 
    2013放視大賞:廠商指定題【唯晶科技】優勝 
    2013新一代設計展 數位媒體組 銅獎等等大獎。 

  • 2014 金門國際創新發明暨設計競賽 
    金牌:幸福城市(Happy City)行動遊戲 
    金牌並獲獎金一萬元:瘋神榜(Crazy Gods)文創互動遊戲 
    金牌並獲獎金一萬元:Green Traffic Cone
  • 2015 臺灣國際創新發明暨設計競賽金牌